Featured Projects
GDU Game Jam: Cabin (2024)
Role: Game Programmer & Designer
Engine: Unreal Engine 5
Language: C++
A puzzle game made during a Game Jam, featuring custom Interaction and Inventory Systems.
Warehouse Prototype
Role: Solo Developer
Engine: Unreal Engine 5.4
Language: C++
An advanced first-person warehouse management simulation featuring dynamic conveyor belt systems, automated delivery vans, and complex box interactions. Players must efficiently manage the flow of goods through a sophisticated logistics environment, showcasing intricate gameplay systems and performance optimization.
About Me
Hello! I'm George Wall, a 23-year-old game programmer with a passion for creating engaging player experiences. I recently graduated with a BSc (Hons) in Computer Science, specializing in Games Programming from Edge Hill University. My journey in game development began at Teesside University, where I studied Computer Game Design and collaborated on multiple game projects.
I describe myself as a Problem Solver who constantly seeks opportunities to learn new things. I'm dedicated to Continuously Improving my skills and creating games that not only feel great to play but also feature clean, readable code. I thrive on difficult challenges – sometimes to a fault, as I find it hard to let go when I can't immediately solve a problem during a coding session!
Whether it's crafting game mechanics in Unreal Engine 5 or optimizing systems, I'm always eager to take on new challenges and push the boundaries of what's possible in game development.